Skeleton

Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.

XP 135
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE

AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
OFFENSE

Speed 30 ft.
Melee broken scimitar 0 (1d6), claw –3 (1d41) or 2 claws 2 (1d42)
STATISTICS

Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear broken chain shirt, broken scimitar
ECOLOGY

Environment any
Organization any
Treasure none

Skeleton

The Dragon's Call ajhavoc