Draconians

Aurak Draconian CR 5

XP 1,600
Male aurak draconian
LE Medium humanoid
Init +5; Senses Perception +8

Defense

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
Vig 56 (8d8) Wnd 20 (Threshold 10)
Fort +2, Ref +7, Will +2
Immune sleep

Offense

Speed 30 ft.
Melee +1 spell storing quarterstaff +7/+2 (1d6+1) or
2 claws +1 (1d4)
Spell-Like Abilities (CL 8th; concentration +10)
At will—dominate person (DC 15), greater invisibility
3/day—disguise self
1/day—suggestion (DC 15)
Sorcerer Spells Known (CL 8th; concentration +10)
4th (3/day)—wall of fire
3rd (5/day)—blink, lightning bolt (DC 16)
2nd (7/day)—blindness/deafness (DC 14), mirror image, scorching ray
1st (7/day)—magic missile, shield, shocking grasp, sleep (DC 13), true strike
0 (at will)—dancing lights, daze (DC 12), flare (DC 13), ghost sound (DC 12), light, mage hand, open/close (DC 12), read magic

Statistics

Str 10, Dex 12, Con 10, Int 14, Wis 10, Cha 14
Base Atk +6; CMB +6; CMD 17
Feats Combat Casting, Eschew Materials, Improved Initiative, Spell Focus (evocation)
Skills Diplomacy +10, Knowledge (arcana) +10, Perception +8, Spellcraft +10
Languages Common, Draconic
SQ alternate form, breath weapon, dimensional step, energy ray
Other Gear +1 spell storing quarterstaff

Special Abilities

Alternate Form (At will) (Su) A male Aurak can assume any animal form of Medium or Small size as a standard action three times per day. This ability functions as a plymorph spell cast on itself by an 8th-level sorcerer, except that the aurak does not regain hit points for changi
Breath Weapon (3/day, DC 16) (Su) An Aurak can breathe a nozious cloud in a 5-foot cone three times per day. Any victim caught in the clud is dealt 1d4 points of tempporary Strength damage and blinded for 1d4 rounds (DC 16 Fort save negates).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dimensional Step (3/day) (Sp) Up to three times per day, Auraks can perform limited short-range teleportation. This ability functions exactly like the dimension door spell escept that it has a range of 60 feet and the Aurak can only transport itself and items carried.
Energy Ray (At will) (Ex) Auraks have the ability to generate rays of force energy from each of their hands. The ray has a range of 60 feet, and the Aurak must make a touch attack to hit. The ray deals damage equal to 1d8 plus the Aurak’s Charisma modifier. When using its
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Immunity to Magic Sleep You are immune to magic sleep effects.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

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Baaz Draconian

Baaz draconian fighter 1
CE Medium humanoid
Init +0; Senses darkvision 120 ft., scent; Perception +0

Defense

AC 17, touch 10, flat-footed 17 (+4 armor, +3 natural)
Vig 11 (3 HD; 2d8+1d10) Wnd 29 (Threshold 13)
Fort +6, Ref +0, Will -1
Immune magic paralysis, sleep, disease

Offense

Speed 30 ft.
Melee longsword +2 (1d8/19-20) or
bite -3 (1d3), claw -3 (1d4)

Statistics

Str 11, Dex 11, Con 13, Int 8, Wis 8, Cha 10
Base Atk +2; CMB +2; CMD 12
Feats Death From Above[UC], Run, Toughness
Skills Acrobatics -2 (+2 to jump with a running start), Bluff +1, Disguise +5, Intimidate +5, Perception +0
Languages Draconic
SQ glide
Other Gear chain shirt, longsword, 35 gp

Special Abilities

Darkvision (120 feet) You can see in the dark (black and white only).
Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Glide (At will) (Ex) Winged draconians (all draconians except for Auraks) can use their wings to glide, negating any damage from a fall of any height. They can also travel horizontally up to four times the vertical distance they descend.
Immunity to Magic Paralysis You are immune to magical paralysis, but not mundane forms.
Immunity to Magic Sleep You are immune to magic sleep effects.
Immunity to Non-Mythic Disease You are immune to non-mythic diseases.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Draconians

The Dragon's Call ajhavoc